Gen Z and Third Spaces: What Where You Hang Out Says About You!
By Jena Lawlor
LIFESTYLE
Edited by Cece Wilson
7/6/20254 min read


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Defining the Third Place
In the 1980s, American sociologist Ray Oldenburg introduced the concept of a "third place," referring to spaces outside of home (the "first place") and work or school (the "second place") that foster informal, free social interaction. Third places—such as cafes, parks, libraries, and community centres—are essential to human culture, democracy, and social well-being. These environments provide a neutral ground where people can relax, converse, and build relationships beyond their immediate household or professional obligations.
Historically, third places have played a fundamental role in human socialization, serving as gathering spots for discussion, camaraderie, and even political activism. From ancient Greek agoras to medieval taverns and post-war American diners, communal spaces have always been essential for both personal and collective development. However, as society has evolved, third places have undergone significant transformations, and with Gen Z, their decline is particularly pronounced.
The Rise and Fall of Third Places
Throughout history, human communities have revolved around shared spaces: village squares, religious gatherings, and communal celebrations. These traditions carried into the industrial era, where social hubs like diners, parks, and neighbourhood shops flourished. In the mid-20th century, Baby Boomers and Gen X enjoyed a plethora of physical third places—cafes, diners (before strict loitering laws), libraries, and drive-in theatres—that provided both purposeful and leisurely interactions. These locations were integral to fostering friendships, exchanging ideas, and strengthening local communities.
However, the rise of industrialization and capitalism placed increasing emphasis on productivity, subtly discouraging unstructured social time. The expansion of corporate chains and fast-food culture led to the replacement of small, locally owned third places with standardized, transactional spaces. The decline of town squares, mom-and-pop diners, and locally owned bookstores was further exacerbated by urban sprawl, where suburban planning prioritized private property and automobile culture over walkable, community-driven environments.
Millennial's and the Digital Shift
Millennial's adapted to this shift by finding alternative third places. The internet became a central hub for subcultures, fandoms, and aesthetic communities—offering an entirely new form of third place. Online forums, multiplayer gaming, and blogging platforms like Tumblr enabled Millennials to build connections beyond physical limitations. The internet provided an unprecedented level of accessibility, allowing individuals to find like-minded people regardless of geographic distance.
At the same time, traditional physical third places persisted in different forms. Malls became significant cultural hubs in the late 20th and early 21st centuries, fostering entire youth subcultures such as emos, mall goths, and hipsters. Coffee shops, heavily influenced by pop culture representations in shows like Friends, became another go-to third place for Millennials, evolving into spaces synonymous with work, study, and casual socialization.
However, these spaces were not immune to broader economic and cultural shifts. Malls began declining as e-commerce took over retail, and coffee shops increasingly became gentrified, transitioning from accessible hangouts to curated, aesthetic-driven experiences catering to digital nomads and influencers. As physical third places became more exclusive and internet culture became more dominant, the balance between online and offline socialization began to shift dramatically.
Gen Z and the Search for Third Spaces
For Gen Z, the idea of a third place is more elusive than ever. While the internet once served as a refuge, it has increasingly lost its function as a neutral ground for organic socialization. The over-commercialization of digital spaces, the rise of influencer culture, and the collapse of niche online communities have led to a homogenized, performative online environment. Algorithms dictate content consumption, verification status dictates social hierarchies, and "cringe culture" discourages authentic self-expression. What was once a vibrant, chaotic web of self-discovery has turned into a streamlined marketplace for curated identities.
Additionally, the excessive accessibility of digital socialization has paradoxically diminished the culture of in-person social interaction. With the ability to be constantly connected, there is less perceived need to seek out physical spaces for socialization. The convenience of virtual communication has replaced the spontaneity of in-person gatherings, leading to a decline in casual, unstructured interactions. Social media platforms like TikTok have recently brought awareness to the importance of third places, sparking nostalgia for once-thriving social environments, yet this nostalgia often does not translate into real-world action.
The Loneliness Epidemic In Gen Z
The decline of third places has contributed significantly to the loneliness epidemic among Gen Z, a generation that, despite being more digitally connected than ever, reports some of the highest levels of social isolation. The COVID-19 pandemic exacerbated this issue, as lockdowns and social distancing measures disrupted traditional avenues for in-person socialization. Many young people who were already reliant on digital spaces became even more entrenched in online interactions, reinforcing a cycle of screen-based socialization that often lacks depth and emotional fulfilment.
Studies suggest that social media can create an illusion of connection while failing to provide the deeper social bonds that in-person interactions foster. The gamification of social validation—likes, comments, and followers—can make online interaction feel transactional rather than meaningful. Moreover, the constant exposure to curated, idealized portrayals of social life can heighten feelings of inadequacy and reinforce isolation.
Meanwhile, the disappearance of physical third places leaves fewer opportunities for organic, low-pressure social encounters. Without casual spaces to meet new people or engage in community-driven activities, socialization becomes more deliberate and structured—often requiring planning, financial investment, or specific interests to justify participation. This shift makes it increasingly difficult for spontaneous, serendipitous relationships to form, further exacerbating the sense of loneliness that many Gen Z individuals experience.
Internet-Grown Third Place Subcultures
Despite these challenges, Gen Z is actively seeking new forms of third places, albeit in different ways. Internet-grown micro-communities—such as "Pilates Princesses," "Cafe Academia," and "Gym Bros"—reflect an ongoing yearning for identity-driven social spaces. While these subcultures are largely digital, they occasionally extend into the physical world through shared activities like gym culture, study cafes, and hobby-based meetups. These attempts to reclaim third places indicate that while the landscape has changed, the need for communal spaces remains as strong as ever.
The death of third places has left a profound impact on Gen Z, shaping an era marked by both hyperconnectivity and extreme isolation. While traditional third places continue to diminish, there is a growing awareness of their necessity, fueling efforts to revive communal spaces in both digital and physical forms. The challenge moving forward is to balance online and offline interaction in ways that foster genuine connection rather than superficial engagement. Whether through reimagined community centres, niche hobby groups, or a resurgence of local businesses prioritizing experience over profit, the future of third places will depend on Gen Z’s willingness to reclaim and redefine them in a rapidly changing world.